PowerGrid: Base Game Rulebook in HTML


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Please note: this is not complete

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RIO Grande Games, created by Friedemann Friese

 
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ItemDescription
1 two-sided board Germany/USA with scoring track, player order and resource market
132 wooden houses in 6 colors 22 per player
84 wooden resource tokens 24 coal (brown), 24 oil (black), 24 garbage (yellow), 12 uranium (red)
1 auction hammer, 1 discount token, 1 Step 2 barrier, 1 Game End barrier
money (in Elektro) 40 1s, 15 5s, 40 10s, 25 50s
54 playing cards:
42 power plant cards with numbers 03 - 40, 42, 44, 46 and 50
1 Step 3 card
5 resource refill summary cards
6 payment summary cards
rules sheet

The Two Maps: "Germany" and "USA"

The rules for both Gemernay and USA maps are similiar,
When there are differences between the maps, it will be noted with the picture(from the rules, however not on j4pd.com) and the name of the respective map

Power griD for 2 players: "Against the Trust"

Power griD uses new rules for 2 players. While challenging the opponent, you must incorporate the schemes of a competing Trust in your plans and use these schemes against your opponent. Below we describe all rules, including all rules for the two maps. At the end of the rules booklet you will find additional rules for 2-player games.

Preperation

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Number of Areas Used

Number of PlayersNumber of Areas
23
33
44
55
65

Preparation One: Choose map and areas of play

Place the board in the middle of the table. For the first game we suggest using Germany. The map is separated into 6 areas each with 7 cites. In each game, players choose a contigous playing zone of connected areas depending on the number of players. This is the whole playing zone for ALL players. The color-coded separation of the areas only matters for choosing the playing zone.

Preparation Two: Houses and Summary Card

Each player takes all 22 houses of one color, 50 elektroand a payment summary card.

Preparation Three: Place house on connected cities.

Each player places this house on space 0 of the scoring track for connected cities

Preparation Four: Randomize Order

Take one house from each and randomize turn order on the player order track

Preperation Five: Place Resources