___ ___ _ _ __ _
/ _ \_____ _____ _ __ / _ \_ __(_) __| | /__\_ _| | ___ ___
/ /_)/ _ \ \ /\ / / _ \ '__/ /_\/ '__| |/ _` | / \// | | | |/ _ \/ __|
/ ___/ (_) \ V V / __/ | / /_\\| | | | (_| | / _ \ |_| | | __/\__ \
\/ \___/ \_/\_/ \___|_| \____/|_| |_|\__,_| \/ \_/\__,_|_|\___||___/
Please note: this is not complete
index PreviousRIO Grande Games, created by Friedemann Friese
___ _ _ / __\___ _ __ | |_ ___ _ __ | |_ / / / _ \| '_ \| __/ _ \ '_ \| __| / /__| (_) | | | | || __/ | | | |_ \____/\___/|_| |_|\__\___|_| |_|\__|
| Item | Description |
|---|---|
| 1 two-sided board | Germany/USA with scoring track, player order and resource market |
| 132 wooden houses in 6 colors | 22 per player |
| 84 wooden resource tokens | 24 coal (brown), 24 oil (black), 24 garbage (yellow), 12 uranium (red) |
| 1 auction hammer, 1 discount token, 1 Step 2 barrier, 1 Game End barrier | |
| money (in Elektro) | 40 1s, 15 5s, 40 10s, 25 50s |
| 54 playing cards: | |
| 42 power plant cards | with numbers 03 - 40, 42, 44, 46 and 50 |
| 1 Step 3 card | |
| 5 resource refill summary cards | |
| 6 payment summary cards | |
| rules sheet | |
The rules for both Gemernay and USA maps are similiar,
When there are differences between the maps, it will be noted with the picture(from the rules, however not on j4pd.com) and the name of the respective map
Power griD uses new rules for 2 players. While challenging the opponent, you must incorporate the schemes of a competing Trust in your plans and use these schemes against your opponent. Below we describe all rules, including all rules for the two maps. At the end of the rules booklet you will find additional rules for 2-player games.
___ _ _
/ _ \_ __ ___ _ __ __ _ _ __ __ _| |_(_) ___ _ __
/ /_)/ '__/ _ \ '_ \ / _` | '__/ _` | __| |/ _ \| '_ \
/ ___/| | | __/ |_) | (_| | | | (_| | |_| | (_) | | | |
\/ |_| \___| .__/ \__,_|_| \__,_|\__|_|\___/|_| |_|
|_|
| Number of Players | Number of Areas |
|---|---|
| 2 | 3 |
| 3 | 3 |
| 4 | 4 |
| 5 | 5 |
| 6 | 5 |
Place the board in the middle of the table. For the first game we suggest using Germany. The map is separated into 6 areas each with 7 cites. In each game, players choose a contigous playing zone of connected areas depending on the number of players. This is the whole playing zone for ALL players. The color-coded separation of the areas only matters for choosing the playing zone.
Each player takes all 22 houses of one color, 50 elektroand a payment summary card.
Each player places this house on space 0 of the scoring track for connected cities
Take one house from each and randomize turn order on the player order track